At Season launch we can expect new legendaries and uniques being added to the game. We are expecting in the future to get two updates per season, these will be the Season Launch and a mid-season update. These will be modified and some even removed from the chapter quests. Player feedback has been received that the PvP objectives were just too extreme for most players, and this has been reflected in those objective completion rates. PvP objectives will be optimized as a result of feedbackĪs part of completing your Season journey, you'll need to complete chapters and specific objectives to advance to the next chapter. These are something you can display just to show you tried to compete. The seal will show your rank and run from Seal of the Blooded all the way up to Seal of the Worthy. Seals will also be given out to players who haven't made it to the top of the boards. They will receive an in game reward and also permanent inclusion to the Hall of the Ancients. Only the top 1000 players each week will get on the leaderboard. You can also filter the leaderboards by friends and clan if you just want to see how you have performed against your friends. Hardcore players will also receive their own leaderboards. There will be different leaderboards for each class, and also for solo and group completion giving us 8 in total. (I can't wait to see the Youtubers have strategies out for this.) You'll want to find the most optimal path through the dungeon and pick up the most useful tools to increase your score. All with the goal in mind of gaining a high score. We saw the Pillar of Proving a shrine that respawns enemies, and a Pillar of Glory which gives a score multiplier as well as the player collecting keys for chests. In the example shown, a dungeon boss appears right at the entrance, and this boss drops a shrine which could power up the player for the next part of The Gauntlet. At the end you will get a score, and you can try and beat it before the end of the week. The Gauntlet will not be a speed challenge, it will be an efficiency challenge that will reflect in each player's score. Proving your might is about gathering and defeating your enemies to collect 'Proofs of Might'. It will not be a dungeon where you travel from beginning to end, the layout will allow you to develop strategies to complete it and figure your own way through. The Gauntlet is designed to be a level playing field for all end game players. A stark contrast to how Greater Rifts worked in Diablo 3 (you continually had to reload to get a 'good' map). To make it as fair as possible, the dungeon will be fixed and the same for everyone for each weekly run. The Gauntlet will unlock in World Tier 4. We do not have a date for the launch of this yet, but it may well be a mid-season drop like we saw with Abattoir of Xur. The reason for this is that the developers want players to fully engage with the seasonal content and questline before diving into this endgame activity. While we have the Gauntlet and leaderboards to look forward to in Season 3, these will not be launching on January 23 like the rest of the season. Akin to the other main towns or Tree of Whispers waypoint. The Gatehall, a town center underneath Kehjistan will be our main base of operations and player hub for seasonal activities with all the vendors we need to help with our seasonal journey. Your reward? A Seneschal Companion of your own to modify and take into battle. You will be led to the vaults to meet Ayuzhan and free him from captivity. The questline will commence in Gea Kul, where the villagers are being influenced by Malphus' corruption. Malphus will appear as a fight and later as an Uber version for us to battle. Zoltun’s former companion Ayuzhan will lead you through the treacherous Vault dungeons, to stop Malphas and his deadly constructs from overtaking Sanctuary. The Loom, an ancient technology-designed by Zoltun Kulle and Ayuzhan of Caldeum-has been taken over by the demon Malphas who is twisting the Loom for his own cruel purposes. Season of the Construct brings robot Seneschal Companion, Vault dungeons and Arcane Tremors as an overworld activity. "Nothing good happens below the sands of Kehjistan so that's where we are headed" started Tanguay as he started to discuss the new seasonal theme and story quest.
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